@startuml
sprite $window_restore [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000005ACDDDDDDDDDDDDDDDDDDDC94000000
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0000000000000344442000000000000000000000CFFFFA00
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0000000000000000000000000000000000000000CFFFFA00
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000CFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000CFFFFA00
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD005BEFFFFF600
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_WINDOW_RESTORE(_alias) ENTITY(rectangle,black,window_restore,_alias,FA6 WINDOW_RESTORE)
!define FA6_WINDOW_RESTORE(_alias, _label) ENTITY(rectangle,black,window_restore,_label, _alias,FA6 WINDOW_RESTORE)
!define FA6_WINDOW_RESTORE(_alias, _label, _shape) ENTITY(_shape,black,window_restore,_label, _alias,FA6 WINDOW_RESTORE)
!define FA6_WINDOW_RESTORE(_alias, _label, _shape, _color) ENTITY(_shape,_color,window_restore,_label, _alias,FA6 WINDOW_RESTORE)
skinparam folderBackgroundColor<<FA6 WINDOW_RESTORE>> White
@enduml